1.0.0 Miscellaneous changes #2
Labels
No labels
Misc
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Depends on
#3 replace pointers with smart pointers
DAK_Studio/DAK_Engine
#4 logs muliple files
DAK_Studio/DAK_Engine
#5 ustandaryzować timer i profiler
DAK_Studio/DAK_Engine
#6 polepszyc profiler(stary kod)
DAK_Studio/DAK_Engine
#7 uzupelnic errory w inputmanager
DAK_Studio/DAK_Engine
#8 errors in graphic manager
DAK_Studio/DAK_Engine
#9 Vulkangfx pozamienaj throwy na errory, pozdrawiam
DAK_Studio/DAK_Engine
#10 Vulkangfx potrzebuje totalnego redagowania :c
DAK_Studio/DAK_Engine
#11 More hasmaps in scene manager for optimization
DAK_Studio/DAK_Engine
#12 SAWPBACKARRAY for deletions or binary serach + normal deletions
DAK_Studio/DAK_Engine
#13 A lot of log_error missing + add a lot of debugs later
DAK_Studio/DAK_Engine
#14 add support for multiple scripts to same file
DAK_Studio/DAK_Engine
#15 free resources in scene and scripts
DAK_Studio/DAK_Engine
#16 replace bool in scripts with unstarted vector
DAK_Studio/DAK_Engine
#17 more checks in script(especialy scriptscenedata, set arch)
DAK_Studio/DAK_Engine
#18 checks in objectamanager
DAK_Studio/DAK_Engine
#19 scripts manager has horrible managment of singleton
DAK_Studio/DAK_Engine
#20 I am sorry, but you need to ctrl+f all exceptions, replace them with returns, then go to all usages and also handle the errors, ehhh....
DAK_Studio/DAK_Engine
#21 errors in graphicObjects;
DAK_Studio/DAK_Engine
#36 Tidy up build to one folder, with subfolders
DAK_Studio/DAK_Engine
Reference: DAK_Studio/DAK_Engine#2
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Depends on:
#3
#4
#5
#6
#7
#8
#9
#10
#11
#12
#13
#14
#15
#16
#17
#18
#19
#20
#21
#36
0.1.0 Miscellaneous changesto 1.0.0 Miscellaneous changesdepends on #45
depends on #46